1993    McLaren F1


Version: 1.0 (initial release)

Model: Forza 4, Project Cars
Converted by Bigossi5 and GTX750Li

				MENU:
		1) DEVELOPER DIARY
		2) Key features
		3) Installation
		4) Q&A


1) DEVELOPER DIARY

FACTS:
21 days - time spent on this mod
over 500 MB - total weight of all alpha and beta versions
over 100 photos - total number of photos used to make this mod


How did we start?
First, we've been discussing on what vehicle should appear in GTA V
for quite a while. We've come up with an idea to make one of the best
and fastest car ever build - McLaren F1. We've done very detailed 
reasearch to replicate from real life model as much as we possibly can.
Its an astonishing piece of high tech engineering. Its not an opinion
but a true fact. McLaren F1 is 23 years old right now and its one of 
the fastest production cars ever build. It kept world speed record for
over 12 years!

First steps.
When you think about amazing quality models, you think Project Cars.
Thats how we decided what will be the core of our mod. Converting 
cars from such game isn't as easy as you would think. It can take hours 
and hours to make some textures work as they should. There are also 
some problems with model itself.

Our struggle.
We've come quite far with our model. We thought about release date but
than we've found out that apart from texture problems we also meet with
some serious model issue - the doors. We've made in the past a Koenigsegg
Agera - one of the first modded supercar in GTA V. We had the same problem -
we didn't have high quality interior with modeled doors. This time however 
we knew that there is a high poly 3d model that we didn't use. Yes, we've
decided to abandon our almost finished model to start a new one and use
autovista car for its core.

The new beginning.
We've started with high motivation - Autovista 3d model is way more 
detailed compared even to Project Cars's one. To give you an idea of how 
big difference there is I will give you some numbers: 

Project Cars's McLaren F1 - 238.789 polygons
Forza 4 Autovista McLaren F1 - 672.575 polygons

As you can clearly see our new model was way better than the old one. 
It had also one big adventage - complete interior with high quality doors.


When everything looks too perfect...
We've made huge improvement. Model was finally ready to test in game. And 
then we found out that game crashes everytime we run it with our mod. 
The reason was simple - Autovista model had too many polygons! After some
discussion we've come up with an idea to change the engine as it was the
only part of our car that had a counterpart. We've used engine from Project
Cars.

Learning GTA V how to treat new model...
Another episode is our hard work to get McLaren F1 going on its own wheels.
We've worked for over 3 days to set up collisions and repair new bug we 
faced. We've called it - "swimming". Basicly what it means is that each
time we spawned it in game, it lacked wheels and was dragged by RAGE engine
allover the place!

When everything comes to an end...
In the last days we focused on improving textures, handling and all text
files to give you this ultimate sensation of driving this legend. We've been
also talking about future of this and the Koenigsegg Agera mod. Thanks to
addition of Benny Motorsports Garage we now have fresh ideas what we should
do next. You can expect some new updates to come with even more details and
customisation options.

Thanks to everyone who read this text to an end. :) 
GTX750Li

2)

- Ultra HQ model of interior
- Ultra HQ model of exterior
- HD Textures
- exclusive handling for the ultimate feeling (controller users)
- correct collisions
- breakable windows
- many HQ details
- sound as close to the real one as it gets (https://youtu.be/yKKFpP05PI4?t=78)
- HQ engine
- HQ wheels
- and many more...

3) Installation

3rd party software needed:
- Open IV
- ZIP or WinRar
- Trainer with ability to spawn car by typing its name
 (for ex. Native Trainer)
thats it

	1. Go to your game folder (.../Rockstar Games/Grand Theft Auto V/)
	2. Unpack our mod.
	3. Copy "update" folder straight to the localisation of your game.
	There are 2 ways to go now:
	- you are using mods folder
		Copy update.rpf from update folder where you installed 
		the game folder to the mods. Then open it with Open IV 
		and follow after this path: \common\data\dlclist.xml . 
		Export this file and add new line:

		<item>dlcpacks:\f1\</item>

		Save it and replace original one.
		
	- you don't use mods folder(I would suggest making backup files)
 		Go to your update folder and open "update.rpf". Now
		continue according to this path: \common\data\dlclist.xml
		Export this file and add new line:

		<item>dlcpacks:\f1\</item>

		Save it and replace original one.
		
	4. Again open the same update.rpf file with Open IV and extract
	extratitleupdatedata.meta from:
	
	 	\update.rpf\common\data\extratitleupdatedata.meta

	Use notpad to open it and add new line:

		<Item type="SExtraTitleUpdateMount">
			<deviceName>dlc_F1:/</deviceName>
			<path>update:/dlc_patch/F1/</path>
		</Item> 
	
	Save it and replace original one.
	
	5. Replace gameconfig.xml in:
	 
		/update.rpf/common/data
	
	6. Handling
		There are two possibilities:
		- original handling similar to GTA 5 normal cars
		- BETA Realistic Handling (controller is needed)

		You can change between these two - simply open using
		Open IV :

			/update/x64/dlcpacks/f1/dlc.rpf/data

		And change handling.meta with desired one.
		(default one is GTA 5 driving style)
			

4) Q&A

Q: How to spawn this car?
A: You need to use trainer with ability to spawn vehicles by typing name.
If you have one installed - type: F1 .

Q: What computer specs do I have to have to use your mod?
A: We didn't have time to actually test this mod on low end computer. However,
we advise to use it on mid and high end computers because its a very heavy
model. (original infernus file: around 2 MB, McLaren F1: around 15 MB)

Q: Can I use your vehicle in my addon pack?
A: Yes but under one condition - there needs to be information about the
authors of this mod.

Q: Why there isn't handling for keyboard users?
A: There is a possibility that we work on this in a future.

Q: Why there are only 2 seats working and not 3?
A: We tried to implement 3rd seat in version 1.0 on initial release but we
were not able to fix it. We will try to repair it in future updates.

Q: Why there wasn't any update on Koenigsegg mod for a long time?
A: Sadly, we didn't have enough time to work on it. We were quite busy 
during last months. We will try to work on Koenigsegg but our primary
target is to improve McLaren F1.

Q: Why my game doesn't load the car?
A: This model is quite heavy. If you are using Simple Trainer than spamming
with enter key may help :)



I'd like to apologise for any mistakes. English is not my native language.
Greetings from Poland and Polish community.